Tutorial
What drives the cost of a CGI product animation?
A practical way to understand a CGI quotation by separating asset preparation, shot complexity, versions and the decisions that cause rework.

A useful CGI estimate explains the work behind the film. Rather than starting with a price per second, separate the assets, shots, finishing and delivery versions. That gives both the client and the production team a clearer basis for discussing scope.
Count unique work, not only seconds
Two films of the same length can require very different work. One might use a single approved model and a restrained camera move. Another might include several products, animated mechanisms, transparent materials and interactions between parts. Duration matters, but it does not describe those differences.
Create a shot list with a plain description of what is new in each shot. A new camera position is not necessarily a new asset; a close-up of previously unseen internals might be. Mark shared work so it is not counted as if it must be built from scratch every time.
Separate asset readiness from animation
List what exists today: CAD, product photography, dimensions, packaging artwork, material references and any earlier 3D files. Then list what still needs checking. A file can open correctly while containing unnecessary internal geometry, incomplete surfaces or an old product revision.
Ask the supplier to distinguish preparing those assets from animating them. This makes it easier to understand a quotation and to see whether supplying better information could change the scope. Do not assume that a large CAD file is automatically production-ready, or that a small mesh has everything a close-up requires.
An assembly that only rotates as one object has different preparation needs from one whose parts must separate. The latter needs meaningful component organisation and a checked movement plan.
Look for complexity inside each shot
Materials, lighting and interaction deserve explicit questions. A reflective lid can reveal the whole lighting environment. A transparent vessel may need its contents and interior surfaces to read correctly. A hand touching a product creates a different set of requirements from a product floating alone.
Ask which effects are necessary to the message and which are optional visual treatments. If the main benefit is a valve opening, prioritise that explanation before requesting particles, liquid and several camera transitions. Removing an optional effect may change the work; reducing the film by a second may not remove its setup cost.
Agree what each review approves
A useful review separates composition and timing from materials and finishing. If the structure is still open, highly polished renders can make feedback less efficient: reviewers may discuss reflections while the shot order remains unresolved.
Blender Studio's artist guide describes stages from briefing and blocking through polishing and delivery. That is one studio's workflow, not a price schedule for product films. Its useful lesson here is to ask which decisions are settled before the next stage begins.
Clarify who consolidates feedback, what is included in a revision round, and what happens when an approved decision changes. These terms should be agreed for the project rather than assumed from a generic package name.
Build a scope comparison that is actually comparable
Compare quotations using the same deliverables: product count, shots, source assets, output dimensions, aspect ratios, languages, audio and handover requirements. Separate a master film from additional versions. A simple crop, a redesigned composition and a new animation are different requests.
For example, a dispenser launch could require one hero film and three shorter edits. Ask whether those edits reuse approved shots, need different on-screen text or require fresh end frames. Record those details before comparing totals.
Use this checklist when asking for an estimate:
- Which supplied assets are usable, and what preparation is included?
- Which shots contain new models, mechanisms or effects?
- What is approved at each review, and how are changes handled?
- Which delivery versions and audio components are included?
- What assumptions could materially change the scope?
These questions make the estimate inspectable. They do not imply a fixed price, a guaranteed saving or a universal production schedule.
Sources and visual references
- Animation: artist guide — Blender Studio
A documented example of staged animation production and handover checks.
- Designing the Charge Poster — Blender Studio / Hjalti Hjalmarsson and Andy Goralczyk
Illustrated preparation, mock-ups and assembly show work that exists beyond the final frame.
Related reading
Cover image
- Cover: TSAPA Energy Box — DELA Media.
From the DELA Media portfolio.


